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The NoHeads were a sect of mutants who utilized the dark side to its limits. The term “NoHead” referred to them proudly being out of their minds with darkness. These villains truly pushed the dark side to its limits. Following decades of interbreeding and involving both aliens and humans, the NoHeads would no longer be identified by their race, but by their dedication to the first philosophy. This order would survive in many different incarnations throughout world history. Despite seeing the rise of a new leader several times, the NoHeads would always be characterized by their lust for power and their desire to destroy the police and later, the S.M.S.B.

The NoHeads were the most infamous of all criminals, and the members of the cult were often seen as the pinnacle of power within the dark side. Throughout their long history, the NoHeads commanded several organizations and initiated four wars. With such great influence, the NoHead tribe inspired many cults that weren’t technically NoHeads, but strong Muggles who were eager to help.

Philosophy Edit

The NoHeads believed that conflict was the only true test of one’s ability, and so emphasized its importance. It was their belief that conflict challenged both individuals and civilizations, and so forced them to grow and evolve. They believed that the avoidance of conflict resulted in stagnation and decline.

Another purpose served by conflict was the elevation of the strong and the death of the weak. By encouraging strife, the strong were able to exercise their power while the weak were weeded from the NoHead ranks. A core tenet to their philosophy was self-reliance and the idea that an individual only deserved what they were strong enough to take. Likewise, sanity was treated as an obstacle to be overcome, as it got in the way of a NoHead’s powers and opportunities for advancement and self-empowerment.

Such philosophies were embraced and taught at NoHead bases, where students were encouraged to challenge one another and fight for prestige that would be recognized by the current headmaster. At the First NoHead Base, students were tasked with gaining prestige so they might become one of the “chosen few” accepted into the ranks of the NoHead Empire. The strife to achieve prestige caused rivalries and apprehension between the students, as there were few tasks that offered prestige. Similarly, the students of the Second and Third NoHead bases were pitted against each other in dueling sessions atop the base. It was during these dueling sessions that intense rivalries were formed—rivalries that resulted in the deaths of students.

The NoHeads did not believe that emotions should be controlled. They believed that feelings such as fear, anger, and pain were natural, and aided individuals in their survival. By harnessing their emotions rather than suppressing them, the NoHeads believed they could achieve more power. Indeed, the NoHeads saw passion as the only real way to fully understand their power. However, the NoHeads did not let these consume them, and were generally calm people.

However, not all emotions were embraced by the NoHeads. They considered love a dangerous emotion, but for different reasons. The NoHeads taught that love led to mercy and pointless ambition, which was anathema to them. While Mr. Stupid NoHead preyed on Sebiscuits’ desire for love in order to corrupt him, he had no intention of allowing this factor to survive Sebiscuits’ fall to the dark side. However, this didn’t stop some NoHeads from taking lovers and allowing themselves to feel this emotion. Mr. Stupid NoHead and Mr. Crooked NoHead both had a wife. In Mr. Stupid NoHead’s case however, he eventually killed his wife as he realized that she was in the way of power.

Founding Edit

In New York City, scholars, scientists, warriors, and religious figures met to discuss an anomalous age of mutants and Supers. In these discussions, several individuals advocated the use of the dark side. The few that rejected this idea were outnumbered and defeated by the followers of the dark side.

Following the conflict, the victors established the Order of the NoHeads, much better known simply as the NoHeads. They made Mr. Demonic NoHead their leader. Together, they located and trained many students.

The dark side would not have a strong hold until 1955, when the students reached the peak of their power. They discovered that primary NoHead powers could twist life to serve their purposes and create new life. Using alchemically altered soldiers and beasts, the NoHeads took over many states of the USA. It was during this siege that they recruited aliens and many other monstrosities. These practices were looked upon with apprehension by the police, as members of the first NoHeads were still present. Feeling their power was threatened, the NoHeads sought supporters within the police, but were turned away. Arguments for their cause turned to conflicts, and the police who had turned them down were framed and fired. Taking their teachings with them, and having a change of heart, they became known as NoHead minions. Together, they launched a war against the police.

Eventually, the NoHeads were defeated at the Battle of Palmyra as a result of infighting and enemy bombing. As punishment, the surviving NoHeads were gathered by police forces and loaded aboard unarmed transport ships. Robbed of their weapons, the exiles were to be sent into prison to contemplate the error of their ways. The NoHeads were all locked up there. However, the next day Mr. Horrid NoHead, one of the First NoHeads, telekinetically summoned the keys and freed himself. He then freed the others. The jail guards caught them, but they were able to murder, injure, or subdue them all.

Mr. Demonic NoHead, who was still the NoHead Master, began remaking the NoHead Empire into a new Imperial regime lead by the NoHeads. In 1965, he suceeded in his objective. Deceased NoHeads were entombed in Death Valley, and the Masters besides Mr. Stupid NoHead and Hell Burnbottom were buried in Lioness graveyard. Their tombs were filled with the treasures they had plundered during their life, as well as strong dark side energies.

During this, in 1968, a legendary NoHead named Mr. Ghastly NoHead defeated Mr. Demonic NoHead in combat and rose to power, claiming the title of NoHead master.

However, their reign was short-lived. During their reign, the police orchestrated a plan to restore the government. They dove in with their fighters, and despite the defenses from the robotic fighters, they were outnumbered, and Mr. Ghastly NoHead was killed. The NoHeads began to crumple from sheer numbers, and their Empire was ultimately taken down. Mr. Crooked NoHead became the ruler afterwards. He was also Mr. Stupid NoHead’s father.

HistoryEdit

First NoHead War Edit

Mr. Crooked NoHead's Reign Edit

The human Mr. Crooked NoHead reigned around the time of 2000. Born in a nursing chamber in the fifth base, NoHead’s grandfather, Mr. Wretched NoHead, found him actually before he was born, though they were both mystics obsessed with immortality. Mr. Wretched NoHead spent much time searching for such secrets. They came in the form of the ability to manipulate the soul within a being to prevent death.

Mr. Crooked NoHead was eventually ambushed by a traitorous NoHead calling himself Mr. Blooded NoHead. Blooded engaged Crooked in a sword duel and was defeated by the Dark Lord. Having appropriated the rogue’s available resources, NoHead discovered a list of mutants, as well as the base’s hidden rooms and the pregnant state of his wife, amid others. Mrs. Twisted NoHead gave birth to Mr. Stupid NoHead, an intelligent but arrogant young human of extraordinary potential. After realizing the boy’s power and cultivating his interest in the dark side’s power, NoHead gave him special training in earnest. At last, the Dark Lord had found a satisfactory implement for setting the Grand Plan of the NoHeads in motion; this gave NoHead an opportunity to dismantle the government from within. The Grand Plan was now underway; nevertheless, the villain never abandoned a pet project of his, an experiment in spiritual manipulation engendered to preserve his reign indefinitely.

Mr. Stupid NoHead also married Mrs. Twisted NoHead, and they gave birth to three children: Mean King, Brute Gunray, and Hell Burnbottom. Three years later, NoHead murdered his wife in her sleep.

Last Stand Edit

Paige overheard the NoHeads planning to retake the world. However, she was caught, and Mr. Crooked NoHead attempted to kill her. Paige countered with a force field, and the subseuqent lightning bolts rebounded. Paige managed to flee, and rallied the message to the police. Also bringing up a failed invasion to destroy the Town Hall, Paige was able to convince the police to take a stand against the NoHeads. Paige went to the NoHead base to kill the remaining NoHeads situated there. Accompanied by the police, Paige killed all of the NoHeads, including the students who were just about her age. She then changed the signal given off by the base’s emergency signal to tell NoHeads to return to the base to provide backup for a weak ambush. Only four NoHeads would survive—Mr. Stupid NoHead and his sons. Backing up Hell Burnbottom, Brute Gunray, and Mean King, Mr. Stupid NoHead used his powers to their limits, cutting down and melting police with reckless abandon. He was able to drive the police out and end the carnage.

Mr. Crooked NoHead was killed during the assault. After decades of learning from Mr. Crooked NoHead, Mr. Stupid NoHead took the crown.

Between the Wars Edit

After the wipeout of the NoHeads, Mr. Stupid NoHead took his young sons into his charge, planning to train the children as his own apprentices. It was not altogether surprising, since the NoHeads were now low in numbers. However, nothing could have prepared Burnbottom for the brutal treatment he received from NoHead.

All three brothers were subjected to numerous physical tests and training rituals, many of which bordered on torture. The goal of this vicious treatment was to strip them of their compassion and humility, turning them into rage-fueled killers. In the end, NoHead achieved his goal, and they were all powerful NoHeads who demonstrated great martial prowess.

As a final test, NoHead abandoned Burnbottom on a remote and isolated world, where he was relentlessly hunted by robot soldiers. After leaving him to survive for a month, NoHead confronted his son and challenged him. Despite Burnbottom’s best efforts, he was defeated, and NoHead taunted that he had dissed him for Rotta during the interim period as a replacement. The enraged villain resumed fighting with renewed strength, and even though he was defeated, he still passed NoHead’s test. NoHead declared his apprentice’s training complete and dubbed him a true NoHead.

NoHead had also taken an interest in a teenage girl living in town, an intelligent but arrogant young human of genuine potential named Rotta Hecks. NoHead was superficially motivated by a desire to exploit the city’s weaponry supply, but in Rotta he saw a far greater opportunity. After realizing the girl’s powers and cultivating her interest in the dark side, NoHead manipulated her into murdering her own family, thereby initiating her into the fold of the NoHeads. Mr. Stupid NoHead dubbed Rotta and began the youth’s training. Generally, he treated her more decently than his sons.

Second NoHead War Edit

Mr. Stupid NoHead found out about the threat Peter Hecks imposed, and orchestrated an attack to lure him into the open. There, the Dark Lord and the first light-side Super dueled in a battle that would shape the NoHeads’ fate. NoHead also expressed his confidence, although Peter retorted. The two combatants demonstrated amazing strength and skill, as well as incredible sword prowess. Unfortunately, they were both completely evenly matched, entirely incapable of finding an opening in each other’s attacks. Eventually, the battle escalated when the NoHead was deprived of his sword and forced to use lightning to keep Peter away. The baby tried to crush NoHead with junkyard pieces, but NoHead dodged. Eventually, The battle ended in a draw after NoHead’s lightning was returned to him in a blast so powerful that it pushed the two duelists apart. NoHead fell several stories, while Peter smashed into the building behind him. NoHead had realized that he could not defeat Peter this time, and chose to retreat upon Peter’s threat to do so. Outmatched, NoHead fled and returned to the Wasp.

Later, NoHead kidnapped the Mayor. At the Battle of the Wasp, he appeared and engaged both Sebiscuits and Baby Intelligence. NoHead knocked out Baby Intelligence, but was soon at Sebiscuits’ mercy. The Mayor goaded Sebiscuits into killing him, but Sebiscuits failed. The attempt still started his turn to the dark side. Separated from his new master, Baby Intelligence, Sebiscuits leaned heavily on the advice of Mr. Stupid NoHead, and was slowly convinced that turning to the dark side was the only way he could find love, as well as his destiny. Dubbed a NoHead by Mr. Stupid NoHead, Sebiscuits murdered much of the police in their station before engaging the S.M.S.B. He took down everyone but Baby Intelligence. They began to duel, and upon losing his weapon, Sebiscuits was saved by Mr. Stupid NoHead’s arrival.

Finally, the members infiltrated the base. Their arrival was not feared by Mr. Stupid NoHead; 10,000 Rockets were waiting for the attack, including a large number of Bratpros. The new Rocket army suffered heavy loss, but quickly kept the babies at bay. During the fight, NoHead betrayed Rotta. As NoHead cast lightning, Rotta simultaneously cast lightning as well, and their bolts locked together. However, NoHead murdered her by a different attack. Afterwards, Baby Intelligence engaged him with fury. NoHead was disarmed, but he fought back with his powers. Baby Intelligence counterattacked with his own abilities and destroyed him for good. With that, the Rocket army deactivated, much to the relief of Force Baby and Baby Strength. NoHead was brought back later on.

End of the NoHeads Edit

Bringing Lindsay Kellerman along, Baby Intelligence went to stop Mr. Stupid NoHead after he robbed a bank. After knocking Lindsay off a ledge, NoHead used a barrage of blocks and a wagon to cast Intelligence out of his base. The baby rolls into the sewers, and, after evading an army of wolves, is interceded by his friends, who help defeat them. They return to the NoHead base, and Intelligence soon re-engages the evil NoHead. NoHead draws his sword and attacks the baby. However, Baby Intelligence dodges the attack and outmaneuvers him into a fireplace. The antagonist burns to ashes after falling into the pit and the NoHeads are dealt a massive blow.

NoHead’s sons assumed control of the NoHeads. After a failed attempt to possess Rocken Role, Burnbottom and his brothers returned to base. They retreated to the main chamber. They were then attacked by Force Baby, Baby Strength, and Lindsay Kellerman, but managed to defeat both of them. Before he was able to either kill them or to fly away, a last baby confronted him…Baby Intelligence. Although Hell Burnbottom used both his powers and his dueling skills, he was unable to do more than hold off the S.M.S.B. leader’s onslaught. In an attempt to distract Baby Intelligence, he tipped a massive column, which fell towards Baby Strength and Lindsay, who were still unable to move. Intelligence broke off the battle to save the two, allowing the NoHead to escape in his fighter. Burnbottom then arrived at the control station, where he met with his brothers. Burnbottom informed them that the NoHead War was continuing, and of his secret weapon to use against any oppressors.

When Baby Intelligence planned a rematch, he first made contact with Sheriff Bladepoint. Making amends with the police, whom the S.M.S.B. had been tense with since Operation: Purge, he convinced them to mobilize their army to attack the NoHead forces. While the Battle of Yellowstone commenced, Bladepoint and the S.M.S.B. led a strike team into the NoHead base to destroy Hell Burnbottom and his brothers. However, as the team prepared to ascend to the third floor, they were confronted by Hell Burnbottom. As the babies broke off to take the NoHead, the team took an alternate exit. As this all took place, Telekinibabe took refuge in the cockpit of a NoHead fighter, accidentally activating the autopilot and going off to the control station.

It seemed that the NoHeads were going to be victorious in the struggle; Bladepoint was captured and taken before Burnbottom’s brothers, the police were routed and captured, Telekinibabe was cornered, and Burnbottom seemingly killed Baby Intelligence. Lindsay fell on the NoHead in a blind fury, but was ultimately brought down by him, though not killed. However, Amidala managed to gain access to a hidden weapons cache in the throne room, taking the brothers hostage, Telekinibabe managed to land within the control station, destroying the reactor before escaping, and Lindsay managed to get hold of Intelligence’s sword and use it to defeat Burnbottom with a timely slash, killing the NoHead.

The group later returned hoping to destroy the last NoHeads. After Force Baby was taken down, Mean King and Baby Intelligence dueled. The two duelists demonstrated amazing sword prowess. Eventually, Mean King leaped away and deployed telekinesis in an attempt to crush Intelligence. However, Intelligence quickly overcame the attack. The battle eventually ended in a draw after Mean King’s lightning was returned to him in a blast so powerful that it pushed the two apart. Mean King managed to grab onto a chair, and proceeded to leap after Intelligence. However, Baby Intelligence dispatched him immediately.

Meanwhile, Brute Gunray cut off Lindsay and Telekinibabe so he could fight Baby Strength alone. Baby Strength found him and the two dueled. Gunray appeared to have the upper hand, but as they moved to a reactor shaft and a catwalk, Baby Strength managed to cut his shoulder before pushing him into the shaft.

Later, Baby Intelligence and the others pursued Sebiscuits, the last NoHead standing. After Sebiscuits injured the others, Baby Intelligence confronted the villain personally. They engaged in sword combat; the NoHead gained the upper hand until Intelligence broke one of his swords. Keeping the other one tight, Sebiscuits escaped, with Intelligence chasing him to a landing platform where the clash continued. Sebiscuits pushed him aside and attempted to flee, but the babies chased him into a volcano. Atop the volcano’s pinnacle, Sebiscuits and Baby Intelligence engaged in a fierce duel, which ended when Intelligence cut off three of Sebiscuits’ limbs. Sebiscuits slid too close to the lava and caught fire, and though he survived, he was terribly scarred by the fire. Intelligence, out of regret, rescued the crippled and disfigured Sebiscuits and took him back to the MBH in a medical capsule. There, Sebiscuits was put into a blue life-sustaining suit. Upon regaining consciousness, Sebiscuits gratefully rejoined the group.

Resurgence Edit

Later, an orphan named Jonathan destroyed NoHead’s soul. At this point, Hell Burnbottom was still very weak when Cygnus Evans (a.k.a. the Lunch Money Bandit) and Whammo returned to their master. Burnbottom planned to regain his old body and strength, a task which would require the use of a Dark potion. This required him to obtain the three main necessary ingredients, bone of the vulture, egg of the crow, and hair of the hero. His soul left the underworld and returned to Bast Castle. There, Burnbottom also killed Jonathan for overhearing their plan to return him.

Whammo and Cygnus both went to capture Master Intelligence. However, Whammo accidentally thwarted this, and received punishment via torture afterwards. Whammo later plucked a bone from a vulture’s corpse, took it to Lioness graveyard, and buried it away, while Cygnus trapped a mother crow for its egg. Whammo proceeded to Lioness graveyard and prepared the potion. At the same time, the Lunch Money Bandit turned Lindsay’s homemade plate into a transport.

When Lindsay touched the plate, she was transported to a cemetery where Whammo and Burnbottom were waiting. Under Burnbottom’s orders, Whammo had Lindsay tightly bound and gagged to a metal board. After Whammo had placed Hell Burnbottom’s head into a cauldron containing the near finished potion, he added the first two ingredients before he proceeded to obtain Lindsay’s hair and added it to the Potion for his master’s rebirth. Once the final ingredient was added, the ritual was complete and Burnbottom regained his physical body, emerging from the cauldron. Calling on a pair of robes, the reborn Dark Lord took some time getting reaccustomed to his body. As soon as Whammo rearmed him, Cygnus arrived. Burnbottom welcomed them and dubbed them acolytes, instead of minions.

Hell Burnbottom then set his attention on Lindsay, only to find she had Disapparated from her chains. He goaded her into action, and they engaged in a duel where the Dark Lord had a greater advantage over Lindsay. After burning Lindsay, knocking her over, and forcing her to drop her guard, Burnbottom was ready to end the one sided duel and kill Lindsay once and for all. Yet as he brought his sword down, Lindsay parried the attack, and they engaged in an intense sword battle. During the clash, Rotta’s ghost emerged. She encouraged Lindsay, while distracting Burnbottom. Lindsay pulled away and had enough time to grab the plate to return to the MBH.

Burnbottom now had some of his followers, but he still needed to mobilize the Rocket army. Because Whammo and Cygnus were warned against telling anyone of what had happened, the only knowledge of Burnbottom’s return was Lindsay’s word, which was vigorously disputed by the government. Burnbottom was able to grow in power in secret.

Later, Burnbottom probed Lindsay’s mind, and realized she could be turned. Days later, he implanted a vision into Sebiscuits’ head that only he could destroy the NoHeads. Convinced of his power, Sebiscuits traveled to the base. There, he engaged Burnbottom, who disarmed him. The Dark Lord then fired a barrage of beams, to no avail. They both fired lightning at each other, and the bolts met and clashed. With Nagatha ready to attack, Sebiscuits broke the contact and slew the snake. Burnbottom furiously knocked Sebiscuits off the ramp. As Sebiscuits attempted to run, a series of vines trapped and strangled him. As it continued to wrap Sebiscuits, Burnbottom fired a beam that killed him on the spot.

Unsure of what had just happened, Burnbottom ordered the Lunch Money Bandit to examine Sebiscuits’ body. Cygnus did so and pronounced Sebiscuits dead, eliciting celebration from the NoHeads. Whammo carried the body to the front of the base for the arriving S.M.S.B. to see. Burnbottom proclaimed the death of Sebiscuits and his victory. However, Sebiscuits is resurrected and leaps from Whammo’s arms. Burnbottom deserted the fight, and another battle ensued, leading to the death of Whammo and Cygnus turning to stone.

Burnbottom returned and cornered Lindsay. He then knocked her toward the balcony. Pushed to the edge, Lindsay tried to reason with Burnbottom, but to no avail. She grabbed Burnbottom around the neck and threw them both off the castle and into the city. Burnbottom apparated both of them away and into a construction site, where they dueled with swords. Lindsay disarmed Burnbottom, but Burnbottom responded with lightning. Lindsay fired the same attack and their bolts clashed. Before the bolts could rebound on Lindsay, Master Intelligence intervened and drew the waters of the sewers so that it trapped Hell Burnbottom inside a sphere of water. However, Burnbottom broke free and cast a torrent of darkness which exploded and shattered the construction site. The NoHead caused the broken shards to home in on Lindsay and Intelligence. However, Red X joined the fight and deflected the shards herself. The duel came to a draw when Burnbottom attempted to possess and torture Lindsay. Lindsay tried to fight back but could not. However, Red X returned and struck Burnbottom with a beam that killed him. The NoHeads were destroyed for good.

Known NoHeadsEdit

NoHeads

Ranks Edit

The NoHeads had a clearly defined hierarchy which divided the strong from the weak. The NoHead hierarchy remained much the same throughout their history. The NoHeads underwent a great reformation after the apocalyptic finale between the Yellowstone Base and the Bench Store. The NoHeads’ destruction inspired Hell Burnbottom to reform the order to an extent and widely recruit minions and acolytes.

NoHead Master Edit

NoHead Masters (such as Mr. Stupid NoHead and Mr. Demonic NoHead) were the greatest and most powerful of the NoHeads. It was a title that was only given to those that were acknowledged as the leaders of their order. In 2031, Hell Burnbottom would be the last NoHead master.

NoHead Edit

NoHeads were the strongest NoHeads, minus the Grand Master. They had command over NoHead Minions, Acolytes and Warriors during wartime. NoHeads used the dark side to inflict misery, suffering, and corruption. They were also tasked with preserving the lore of the NoHeads by passing all their knowledge on to their apprentices. While they did not enter combat as often as lesser NoHeads, they were the most fearsome of the NoHeads as they were the keepers of the NoHead’s greatest secrets and wielders of its most potent magic.

NoHead Marauders Edit

NoHead Marauders, slightly higher-ranking NoHead Warriors (like Rotta Hecks and Hell Burnbottom), were often responsible for the most brutal acts carried out by the NoHeads. Their training emphasized the aggressive use of a sword more than their powers. A NoHead Marauder’s physical prowess was a dark side technique fueled by hatred, rage, and cruelty. Thus, most Marauders could duel an average S.M.S.B. member toe-to-toe and win easily.

NoHead Warrior Edit

NoHead Warriors were mid-ranking NoHeads (like Mean King) who generally focused their energies and skills towards battle, spending little time on actual dark side philosophy or other concerns of the “purer” NoHeads.

NoHead Acolyte Edit

NoHead acolytes were mutant apprentices who had only just started the dark path. Many of them were children. Specialized NoHead acolytes included assassins, who preferred to ambush targets from the shadows rather than engaging them in standard combat. Some of them had no powers. Almost always working solo or in small groups, they utilized stealth field generators and the rare art of camouflage to launch surprise attacks on their victims. While some used a sword, most fought with more conventional weapons such as staffs or bombs. Cygnus Evans and Whammo Fireball both had this rank in 2033. Caring little for the subtleties of manipulating others and lacking a deep understanding of their superpowers, acolytes were often burdened with carrying out the wishes of higher-ranking NoHeads.

NoHead Minions Edit

NoHead Minions were the lowliest members of the NoHeads. Like acolytes, some had no powers, and often idolized higher-ranking NoHeads. However, the NoHeads more widely used their Rocket army to work for them. Cygnus Evans and Whammo Fireball were once NoHead minions, for most of their career.

Behind The Scenes Edit

The first NoHead to be created was Mr. Stupid NoHead, who appeared as early as the Pride of the Super Babies booklet. The name was eventually given for humor, not a specific etymology, and was used in tribute to a 10-year-old. However, the name became something much more after the second book, and was used officially for NoHead’s sons and the tribe they were from. Sebiscuits, introduced in The Final Chapter, and Rotta, introduced in Zero to Hero, were also NoHeads.

Appearances Edit